When I introduced my first collection of premade characters, the idea was that I could crank these out pretty quickly in the long pauses between bigger releases. So much for that! But finally, here’s the second installment.
In Volume II: Angels & Demons, you’ll meet tieflings and aasimar with strong ties to their home planes:
- Hadriel, the scourge aasimar who channels his divine blood into works of magic. He has spent so long practicing pious devotion that he seems a little naive as he wanders the material plane.
- Korban, the fallen aasimar who swore a sacred oath of vengeance. Wrongly accused of heretical acts, Korban has been cast out of the angelic society that was his birthright. Now, he vows to find those who betrayed him and put their hearts on a skewer.
- Lilith of Brenton, who serves in the Blood War by Zariel’s command. With an iron
will, she staves off the endless flood of demons pouring out of the Abyss.
- Malachi, a valor bard with the voice of an angel. Literally. But when he stops singing, he’s likely to put his foot in his mouth.
- Naberius, a feral fiend without a home who’s spent years scurrying among the stacks in the libraries of Dis. He’s studied religiously to learn how to wield the heat of the Inferno with one hand and the chill of Cocytus with the other.
- Szarlatan, a trickster devil who compulsively solves mysteries when they’re not toying with the minds of others. Basically, they act like Sherlock Holmes in the daytime and Professor Moriarty at night.
These characters are available as a pay-what-you-want title on the DM’s Guild, and if you simply like the look of the character sheet, I’ve made that available for you, too.
I hope you’ll let me know if you enjoy using any of these characters in your game!
Yesterday I published Fumbles & Crits: A Unique Approach to Hard Hits and Wild Misses as a PWYW title on the DM’s Guild. It aims to add a rare bit of fun to combat while reflecting the skill and training of the martial classes.
As far as I know, this approach to 20s and 1s is unique. I certainly haven’t seen anything quite like it. I hope you enjoy, and let me know how it works for your group!
It’s quite nice to see that “More from this title’s contributor’s” ribbon completely full at the bottom, as well as to get another blue cover uploaded — AKA, a supplement intended for DMs.
Additionally, Magical Mishaps is my oldest and best performer of all these titles, and it’s very close to becoming a Copper Bestseller! If you enjoy that title, even a tiny contribution would be more valuable than you might think.
Now that I’ve finally finished work on my Alternate Character Sheet, I can finally start work on the originally intended product: Packs of pregenerated characters. These don’t take nearly as long for me to put together as a typical product, but they allow me to explore some of the less common race/class combinations in D&D. I think there’s value there for other people, too — obviously as characters they can pick up and play tonight, but also to serve as inspiration for their own characters.
Volume I: The Goon Squad focuses on characters that might feature more prominently as bad guys in your typical D&D game:
- Bartleby Bruce, the bugbear brute. Bart doesn’t fight because he’s angry. In fact, he would prefer not to. Unfortunately, it’s just about the only thing he’s good at.
- Demelza Bree-Yark, a goblin bard from the College of Swords. Some might say that Demelza has an “obsession” with sharp objects. She prefers to call it an “appreciation.” Regardless, she’s spent so many hours studying the blade that she almost never nicks herself anymore. Her enemies are rarely so lucky.
- “Hundred Hands” Harlan Ward, the boxing orc. Harlan used to use his fists as a bounty hunter. Then he realized he didn’t care that much about the bounties, or the hunting. He just likes to use his fists.
- High Justicar Brassus, the minotaur zealot. Brassus was the most brutal and heartless interrogator of the Great Inquisition. The only problem now is that no one can convince him the Inquisition ended over a decade ago.
Each of these is a character I would love to play, if I ever have the time. I’m particularly excited to include the Pugilist class by Sterling Vermin. It’s a fantastic execution of an unarmed fighter that’s nothing at all like the Monk.
The Goon Squad is available as a pay-what-you-want title on the DM’s Guild today. I hope this is received well, since I’d like to put out several of these packs in between bigger releases. I might even put out a product that’s not PWYW one of these days!
My fourth product is now available on The DM’s Guild, an Alternate Character Sheet for Dungeons & Dragons players. It’s meant for people who would like to highlight their character art and background, easily calculate weight and measure encumbrance, or players who would simply like to see a visual change.
Ultimately I created this character sheet for myself. I plan on releasing packs of pregenerated characters in the future, and wanted a distinct style in which to present them. In making this character sheet, I thought, why not let everyone else use it, too?
This is my first time creating a form-fillable PDF, so please do let me know if it’s an utter disaster to use on your computer.
The Applesorcerer’s Alternate Character Sheet is available on The DM’s Guild as a pay-what-you-want title.
I’ve released my third product for the DM’s Guild, Ability Score Feats. By focusing on a small number of options, I’ve aimed to create feats that are well balances while still opening up interesting new avenues of play.
I actually started work on these feats before I began my second release, Feats for Ravnicans. I scrutinized these a little more closely, too, so they shouldn’t require a second revision. However, I’d be very interested to hear how well they work — or don’t — around your table!
I’m very pleased to announce the release of my debut title on the DM’s Guild, Magical Mishaps: 100 New Wild Magic Surges, available now as a pay-what-you-want PDF.
Everyone makes mistakes, and when you’re playing with the very fabric of the universe, sometimes those mistakes have surprising, harmful, or spectacular consequences.
Tired of rolling on the same-old table of 50 magical effects from the Player’s Handbook? This table provides 100 brand-new effects that can be used as sorcerers’ wild magic surges, hazardous effects of casting in an area that crackles with magical energy, or any similarly appropriate situation. Cheat sheets for relevant spell effects and monsters are also included.
I hope you find this document useful and fun! I’d really appreciate it if you left a rating and/or review at the DM’s Guild, or leave a comment here — especially if you have any stories about how these consequences played out in your own game!