I’ve released my third product for the DM’s Guild, Ability Score Feats. By focusing on a small number of options, I’ve aimed to create feats that are well balances while still opening up interesting new avenues of play.
I actually started work on these feats before I began my second release, Feats for Ravnicans. I scrutinized these a little more closely, too, so they shouldn’t require a second revision. However, I’d be very interested to hear how well they work — or don’t — around your table!
I’m very pleased to announce the release of my debut title on the DM’s Guild, Magical Mishaps: 100 New Wild Magic Surges, available now as a pay-what-you-want PDF.
Everyone makes mistakes, and when you’re playing with the very fabric of the universe, sometimes those mistakes have surprising, harmful, or spectacular consequences.
Tired of rolling on the same-old table of 50 magical effects from the Player’s Handbook? This table provides 100 brand-new effects that can be used as sorcerers’ wild magic surges, hazardous effects of casting in an area that crackles with magical energy, or any similarly appropriate situation. Cheat sheets for relevant spell effects and monsters are also included.
I hope you find this document useful and fun! I’d really appreciate it if you left a rating and/or review at the DM’s Guild, or leave a comment here — especially if you have any stories about how these consequences played out in your own game!